The software and entertainment industries have a
problem but it's not the problem they think it is. Both
believe they have intellectual property problems. In
the case of software, large software vendors are struggling
to figure out how to keep their IP and associated revenues
from being cannibalized by Open Source software. Record
labels and movie studios, for their part, believe that
peer-to-peer piracy is destroying their ability to charge
for the art they produce. Both are wrong. Neither has
an intellectual property problem. Instead, both have
a payment problem.
In the face of open source and P2P, consumers (be
they businesses or individuals) are less and less likely
to want to pay for the goods that the software and entertainment
industries deliver. Not because consumers are evil but
because the models of access to software or media have
outpaced the models for monetizing that access.
Companies like SCO,
unable or unwilling to move into the 21st-century software
business, cling to their IP and wage lawsuits against
competitor and customer alike, trying to frighten the
world into believing in their 20th-century business
model. On the entertainment side, groups like the RIAA
sue end users, write threatening letters to businesses
and universities, and generally try to force the P2P
genie back into the bottle.
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This is folly. Pure folly.
Why? Because these tactics make criminals out of
a massive pool of would-be buyers. Such tactics focus
so much on the encroachment on their IP (and the ability
to monetize it) that they fail to see the expanded world
of opportunity now open to them.
Consumers want control
Software companies have charged a premium for their
IP for years; who can blame consumers for grabbing a
more malleable (and generally cheaper) alternative when
it presents itself? Why pay hundreds of dollars to Microsoft
for Office when I can download OpenOffice and get all
the functionality I need, or nearly all, for free? Why
lock myself into a single vendor of an operating system
when I can rely on the fluid innovation of Linux?
Of course, Open Source technology is not truly free
of cost, because I must make trade-offs to use an open
source product. And no, access to source code is not
a panacea to all problems. But given the margins proprietary
software companies have been able to command, and given
the strict control over their code they have maintained,
no one should be surprised when consumers look elsewhere,
even if the Open Source alternatives are not yet perfect
substitutes for proprietary products.
On the entertainment side, the entertainment industry
has been conditioning consumers to not pay for many,
many years. Radio and TV have conditioned consumers
to expect free entertainment. Under these models the
only thing consumers pay is the slight annoyance of
listening to or watching advertising. No money ever
changes hands between the content creator and the consumer
in these two media.
And, as with software, P2P networks deliver greater
control over entertainment to the consumer, so who can
blame consumers for flocking to these services? In MP3
music and DIVX movie downloads, the concepts of radio
and TV have been perfected. Suddenly, consumers hear
or watch what they want, when they want.
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In both software and entertainment, the consumer's
focus is not really about avoiding payment. Rather,
the impetus for using these alternatives to IP is to
maximize access and control. The matter of cost is of
secondary concern.
Hence, my earlier statement that the software and
entertainment industries have a payment problem, and
not an IP problem. Both industries need to invest their
resources in figuring out how to monetize this rabidly
open market.
Solving the payment problem
The solution to a new technological reality is not
to try to litigate that reality away. The music industry
learned, or should have learned, this with radio in
the 1920s. Radio crushed recorded music revenues and
all sorts of dire warnings were issued as to the record
labels' ability to survive. But the labels fought back,
not by slapping lawsuits on radio but rather by resolving
the payment problem through ASCAP,
a licensing regime that permitted radio and the record
labels to flourish.
What then, are possible payment models for the software
and entertainment industries?
Software
Big IT vendors like IBM, Sun, and HP are already
solving the payment problems presented by Open Source,
though they may not recognize that they are doing so.
I am referring to "on-demand computing", or,
to use the name that I prefer, "utility computing".
In this model, IT vendors (mostly hardware companies
at present) deliver computing power in a utility fashion:
Enterprise Consumer X gets the computing cycles when
it needs them, rather than buying all of the hardware/software
itself.
Importantly, customers in this model buy IT (including
software) as a service, rather than as a standalone
product. As such, customers do not really buy software
at all - they buy a solution to their business problem.
Whether the "guts" of that solution are open
or closed source does not matter anymore. Customers
will increasingly pay for value, delivered as a service:
SP (service property) rather than IP (intellectual property).
A closely related model is the ASP model. Companies
like Salesforce.com
are already delivering this model, and doing exceptionally
well. As with utility computing, in the ASP model software
is delivered to the customer as a service, hosted on
a central server by the vendor, and customers pay for
the value they access over the network. Whether the
software underpinning the service is IP or open source
becomes irrelevant.
One additional benefit to customers, in either the
utility or ASP models, is that they no longer need to
worry about SCO-like lawsuits. Why? Because they would
not actually be in possession of code in source or binary
format. The vendor might still be in violation of IP
infringement but the customer would not be. Given this
benefit, let us hope that the Free
Software Foundation does not short-sightedly "close
the ASP loophole", as they are reportedly planning
to do with version 3.0 of the GPL. Closing this so-called
loophole would benefit proprietary interests like SCO;
it would not advance the FSF's cause of freedom in code.
These two emerging models for software both enable
software companies to continue to deliver value to customers
and get paid for it. Many more models are possible but
will not be discovered by fixating on forcing customers
into outdated business models.
Entertainment
Interestingly, at least one obvious model for entertainment
has already been suggested for software: the utility
model. Each month, I pay money to the cable utility
(for broadband and CATV access), the phone utility,
and the electric utility. Why could I not also pay the
entertainment utility?
The easiest way to administer this would be to add
a flat rate to the ISP bill, perhaps US $5.95 per month.
That sum would then be divvied up between the ISP and
the entertainment industry, parceled out in a manner
similar to the way ASCAP works. If the utility wanted
to charge in a more accurate and granular fashion, the
ISP could charge according to data usage. (To get really
granular, one could also envision a pay-per-file methodology
whereby each .mp3 or .mpg would be charged against a
user's account. The technology for metering such usage
is already available.)
This utility model would completely eliminate the
piracy problem, because consumers simply could not evade
the fees, absent burning the songs onto physical media
and mailing them. To the extent that such an option
is politically impossible for ISPs (because they would
lose customers to non-compliant ISPs that do not charge
the data fees), the ISPs could lobby Congress for legislation
that mandates their compliance. My own feeling is that
there would not be much customer churn; consumers generally
are not going to chafe at the idea of paying (remember:
it is the mode of payment that currently keeps most
from paying, and not the idea of paying), and will not
want to lose an email address simply in the name of
piracy.
Another option is to allow users to bill downloads
to their cellular phones. Again, the idea is to make
payment seamless, so that the consumer is focused on
enjoying the art and not the act of payment. If he's
online, the user simply types in his phone number (with
some additional added security to prevent unauthorized
charging of downloads to a third-party account), and
gets the music (with the cell phone company managing
payment to the record or movie label on the back end).
If he's offline but using his cell phone, I can envision
Johnny sending Jane a download of Audioslave's newest
"love song", routing it to her IP address
for immediate download the next time she logs on to
her computer.
Or perhaps the answer is much more mundane: advertising.
It has worked for television - why not for MP3 and DIVX
downloads?
Conclusion
This is not an exhaustive list of possible solutions
to the payment problem inherent in Open Source software
and digital media piracy. Smarter people than I will
innovate these models. The point is that neither industry
will ever discover these models by looking backward.
Innovation around access to great new technology has
outpaced innovation around payment for that technology,
but this is a momentary lag, one that the software and
entertainment industries will resolve by focusing on
payment, rather than property. Let's look forward.