In the past 30 years, legal gambling has proliferated. In North America
150 to 200 years ago gambling was a popular activity, though generally
illegal. The essence of the activity was 'sharpers' or 'tricksters',
gambling operators and in some cases players who used artifice and guile
to supplement their natural skills, trying to fleece 'suckers'. The
trickery involved marked cards, loaded dice, dishonest dealing, and
unbalanced roulette wheels, and sometimes involved conspiracies among two
or more players.
An interesting archetype was the 'chivalrous bystander', a person of
supposedly high character who had expert knowledge of the gambling scene
from having played the games and hence the ability to spot cheaters. These
gentlemen ferretted out crooked gamblers, beating them at their own game,
and restoring suckers' losses. A chastened sucker had to swear a solemn
oath not to gamble any more.
Accounts of gambling in Australia suggest similarities to what I have
just outlined. The games may be somewhat different (horse racing was more
prominent here and two-up never took hold anywhere else that I know of),
but you see the same themes.
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Gambling was characterised by exploitation and corruption, and aimed at
the financial ruination of innocents foolish enough to get trapped in the
games. How does that scene compare with what exists today?
Early games were mostly illegal; today ours are legal. Early gambling
grew organically out of the local community; today's gambling did not
appear because of citizen demand but was generally imposed on the populace
by governments. The beneficiaries of early games were the sharpers and
tricksters, whereas today it is governments, the gambling industry and, in
some instances, charities or worthy causes. The sharpers and tricksters
had no compunction about taking suckers for their last dime; today the
same mentality reigns but we mask our intentions by espousing
"responsible gambling" and providing treatment for the
unfortunates who become addicted to the activity. The sharpers and
tricksters blatantly cheated to win consistently, our games are generally
honest and fair. Cheating is not necessary because of the generous house
edge.
When gambling excesses became too much to take in earlier times,
citizen vigilante groups corrected the situation by banning the gamblers,
tarring and feathering them or, in some cases, hanging them. There is
nowhere near the same level of accountability for gambling operators
today. The worst that can happen is losing your licence or being voted out
and even these possibilities are unlikely. Fighting, chip stealing, pocket
picking, and thievery characterised the ambience of earlier games. So it
is today, albeit there are new criminal wrinkles such as money laundering,
counterfeiting, and credit card fraud.
Women were marginally involved in frontier gambling but are heavily
involved in some formats today (particularly, lotteries and pokies). Both
then and now the unwary and addicted were victimised.
Early gambling was part of the cultural heritage; today's commercial
gambling is driven by state and industry economic exigencies. Modern
commercial gambling has been sanitised and legitimated because of the
involvement of governments and publicly traded corporations. Cosmetic
changes can be made to improve the image of gambling but underneath it is
still what it always was.
Commercial gambling today is similar to yesteryear's frontier gambling:
they are both 'hustles'. A hustler is a type of con artist, and conning
involves manipulating others' impressions of reality, and especially of
one's self, creating in effect, false impressions. Hustles or 'con-games'
work because of the perennial willingness, if not eagerness, of people to
get something for nothing. The hustler's main aim is the 'short con' -
using a scheme to take the sucker for the cash he or she has on them at
the time, or as much of it that the victim will part with.
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Sometimes hustlers go for a 'big con' where the essential feature is
'putting the mark on the send' - getting the person to come back with a
much larger sum - which may mean taking money from savings, selling
investments, borrowing, even stealing. The ideal 'mark' or sucker', is the
player who does not realise it is impossible to win in the long run and
makes him or herself available day after day for more action. At some
point the mark may realise that he or she is being taken and may retaliate
by 'blowing the whistle'. In a street hustle that means threatening to
call the police. The hustler attempts to 'cool out the mark', that is,
console and sympathise with the victims, telling them they were unlucky,
that a big win is just around the corner; in short, whatever it takes to
assuage the sucker's anger.
Governments attempt to 'cool out the marks' first by saying that the
money goes to good causes (even when the lion's share goes into general
revenue) and by saying that gambling is only entertainment, just a
harmless amusement.
Second, a common justification for promoting gambling is that
"everyone wins", gambling creates jobs, pumps money back into
the economy and revenues into health care, education, and cultural
programmes. The truth is that there are far more losers than winners - but
this is an admission that few governments are willing to make. They may
grudgingly concede that excessive gambling can cause problems but they
pass the buck. It is not them as monopolistic gambling promoters that are
responsible for creating addiction and inciting crime - disordered
individuals who cannot control their appetites are at fault.
Third, the gambling industry has joined gambling researchers and
treatment specialists in rallying around the concept of "responsible
gambling", a motherhood notion that allows governments and the
gambling industry to claim they are acting as good corporate citizens and
permits healthcare professionals and academics who support this approach
to further their treatment and research agendas by obtaining funding and
grants.
While sounding reasonable on the surface, there are problems with this
unholy alliance, such as the potential for compromised independence and
integrity. For example, in Canada the agencies authorised to deliver
problem gambling treatment and prevention programmes are affiliated with
governments and in most cases funded directly from gambling revenues.
Invariably, when push comes to shove these treatment agencies side with
their political masters and ignore the public interest. In the same vein,
the largest research grants to study gambling issues come from governments
or the gambling industry - pretty much guaranteeing that the research
topics will be safe and unlikely to rock any boats.
Skeptics think the responsible gambling initiative is a convenient
public-relations tool for the industry because down the line it may help
them fight product-liability lawsuits. They also question the industry's
level of commitment to responsible gambling. If problem gambling was
significantly reduced or eradicated, the industry would lose more than one
third of its revenues.
For individuals, responsible gambling means knowing your limits and
gambling within your means. Does it mean the same to the industry? Not
really. The only limits on the industry are the few that governments
impose as well as market forces.
Two principles undergirding responsible gambling programmes are
'informed consent' and 'duty of care'. The fact that gambling is a
potentially damaging behaviour means that the decision to gamble should be
informed; gambling providers need to tell players about odds and safe
gambling practices; and not in a passive way. Australia does a better job
of this than Canada.
Duty of care is a government responsibility in managing public
resources and programmes. It means taking precautions to protect the
safety and welfare of citizens and includes actions such as research,
planning, and consultation before initiating new programmes, reducing the
risk of harm, and not exploiting at-risk or vulnerable groups. Most
governments are lax on duty-of-care issues where gambling is concerned.
They drop gambling formats on an unsuspecting populace overnight without
having consulted the people or done consumer-impact research and, of
course, the most popular games are the most dangerous and most likely to
afflict the vulnerable. Compare this to getting a new drug approved: the
drug must go through four phases of rigorous scientific testing just to
achieve a probationary status, all of which takes years.
Researchers know that many players harbour fundamental misconceptions
about how pokies work, which in turn impairs self-control and causes them
to act in ways that jeopardise their own, family, friends, and employers'
best interests. Conveniences such as note-accepting machines and on-site
ATMs expedite the road to ruin. Even though a relatively small portion of
players become problem gamblers or, to continue the analogy, victims of
the con, they contribute more than 40 per cent of the losses.
A constant theme in gambling-policy documents is the idea of achieving
a balance between economic growth and social responsibility. This seems
like a sensible objective but we are never told what a proper balance
between these two divergent goals is, or if it is even achievable. By
being heavily dependent on gambling revenues, governments must ultimately
choose between their own and the electorate's best interests and when
there is a crunch the economic imperative wins out. When mercenary motives
prevail, you find borderline unethical practices such as:
- providing hard-core gambling formats that are known to induce
excessive gambling and placing them in easily accessible locations;
- offering games that have unfair odds and poor payout structures;
- marketing and promoting gambling via deceptive and misleading ads,
and
- allowing the demands of special-interest groups to override the
public interest.
A buzzword found in nearly all gambling-policy manuals is 'integrity'.
With integrity a byword of state gambling policy, you might expect
an administrative structure that separates the revenue-generation
operation of gambling from the regulatory side and willingness on
the part of government officials to openly discuss gambling policy.
These are rare occurrences where I come from.
I find government officials extremely wary about speaking publicly on
gambling issues. I assume this is because it is a controversial topic and
there is a good chance their arguments will be exposed as flaccid and
unsound. As a result, they hide behind obfuscating publicity flacks who
spew the party line. Governments are in gambling up to their eyeballs and
profit immensely from the activity - but they go to great lengths to
dissociate themselves from it.
According to Mary Jane Wiseman, an American academic, our difficulty in
regulating gambling stems from a clash over which value is pre-eminent:
freedom or virtue. Wiseman says that freedom has triumphed over virtue
and, in a gambling context, this means that predation and pecuniary
self-interest trump the common good. From her perspective our priorities
are topsy-turvy; that is, governments are over-balanced toward the
economic benefits of gambling at the expense of upholding their covenant
to promote the general welfare and virtue of the people.
Can this situation be remedied? I am hopeful that it can but to
regulate gambling properly would involve complicated tradeoffs among
goals, conflict among social groups, and most of all, legislators with
spines. First, governments have to recognise and be candid about the fact
that there are healthy and unhealthy ways to gamble. The intricate
combination of gambling formats, contexts, and player competencies
produces distinctive gambling outcomes and behaviours that range from
hazardous to salutary.
In my view, a salutary gambling experience is one that is beneficial to
the participants and not harmful to society. It includes gambling formats
that require an element of skill, are honestly run and provide fair odds;
and are played by mentally capable individuals who:
- have met their personal, social, and vocational responsibilities;
- are using discretionary funds that they can afford to lose; and
- are treating the activity as a pastime and not a compulsion.
A hazardous gambling experience is one that jeopardises vulnerable
individuals and endangers society at large. It includes long hours spent
playing non-skilled, continuous-type games featuring predatory odds by
disordered gamblers who can ill afford to lose. An obvious challenge for
legislators is to recognise these differences and enact policy that
facilitates salutary gambling and constrains hazardous gambling.
This an edited version of a presentation to the
Governing the Gambling Industry: New Directions Seminar sponsored by the
Key Centre on Ethics, Law, Justice and Governance at Griffith University
on the 22nd January, 2003.