Teenager Tammy jumps up and down by
the computer. "My turn, my turn,"
she cries and expertly flicks the mouse
to choose a link, enthusiastically using
the pictures to read the page. Yet Tammy
has troubles tying her shoes and looking
both ways to cross a street.
Computers have become so pervasive that
mouse and basic navigation skills have
reached almost all levels of Western cultures.
Where we once worried about teaching hypertext
navigation and theory, now the internet
is incorporated into our daily activities
and navigation is no longer questioned.
Can these skills be used to teach students
with developmental disabilities about
life, sequence connections, and even literature?
Can the new media forays into navigation,
imagery, sound, and animation reach these
children?
"Computers, multimedia and the
internet have provided families, professionals,
and people with special needs with an
extremely powerful tool to assist in fostering
independence, increased access and availability
of information," Carl Parson says
in his paper 'Communication Technology
as a Means of Empowerment.' (Journal of
Family Studies, Vol.3, No.1, April 1997).
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Parsons is Director of Integrated Services
at Port Phillip's Specialist School and
teaches educational assessment for students
with developmental disabilities at LaTrobe
University.
An impressive array of sites has been
collected to create new applications and
adapt existing applications for working
with students with developmental disabilities.
Teachers and parents use games to foster
interaction and learning. New applications
are being developed as computer scientists
work directly with special education professionals
to develop modules designed for individual
learning styles. Using
Macintosh Computers with Special Needs
Students is a good jumping off point.
Voyager
Software has adapted a computer desktop
tailored to people with developmental
disabilities. IBM's "Watch Me Read"
has been adapted to use with students
with developmental
disabilities.
New media has been at the forefront
of new ways of conveying meaning through
sound, imagery, navigation, and text.
Can we use these conventions and insights
to help Tammy and others like her learn
associative linking and relationships
such as causal, sequence, similar, and
opposites?
To find out, I volunteered for a month
at the Port Phillips Specialist School
in Melbourne, to learn about special education
techniques and to adapt new media concepts
of imagery and navigation for students
with developmental disabilities. I provided
four reading activities with groups of
students who had IQs of less than 70.
Most also had autism or further disabilities
that precluded full reading comprehension
New media writing exercises help students
understand associative linking (how two
activities such as surfing and boogie
boarding are more closely associated than
other activities such as going to school
or eating fish and chips). These exercises
can also spark enthusiasm for writing
and the repetitive reading needed for
reading practice as well as sound and
word recognition.
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Seven group members, an assistant, and
I sat in the computer room to write a
story. I suggested writing about the beach,
as this was a familiar place for all the
students. We discussed what the students
liked to do at the beach, and chose seven
sentences. Each student chose one sentence
for another to illustrate.
After the students had drawn their pictures,
we discussed associative linking. For
example, one sentence was "I like
to catch fish in the sea." We asked
what else we did in the sea, and linked
that page to "I swim in the sea."
We also linked to "I like to eat
fish and chips" as this was what
we did with the fish. After reading the
story, several students spontaneously
suggested more links (each with a corresponding
rationale).
I scanned the drawings and created a
hypertext. Before reading on the computer,
we reviewed our story the next day. Students
chose a different page to read than the
page that they had illustrated, and we
again followed the links. This reading
provided a way to repeat the reading lesson
while keeping the material fresh. Students
chose a different navigation method from
the first reading, so that each page was
read in a different context.
The students spontaneously suggested
four more activities that they would like
to include in the story. These new activities
were directly related to the previous
ones, indicating that students understood
the concept of association and similarities.
I made other suggestions that were not
directly associated with beach activities.
The students voted these down. The group
did an admirable job of articulating rationales
for links: 'There is beautiful sand at
the beach' should link with 'We build
sand castles at the beach' because sand
castles are made from sand. I made suggestions
for non-associative links; the students
voted these suggestions down, indicating
an understanding of associations.
The students were enthusiastic about
reading and re-reading the story. They
applied very abstract concepts of similarity
and difference and time sequences to their
linking.
Writing exercises can also be adapted
to work one-on-one with students and in
groups to provide more individualised
attention. I worked with six 6-to-8-year-olds.
Two could write a dictated sentence, one
could read without comprehension, and
the rest could read if the teacher sounded
out most of the word for them.
I worked at first with each student
individually. We wrote about the school
concert they had participated in the week
before. Each student developed one sentence
about what they liked in the concert and
illustrated it. Each had a different colour
page to further differentiate their work
and to identify the particular sentence
After we had read each page, I then prompted
students to link each page. They were
unenthusiastic about this, probably because
I had not taken the time beforehand to
explain what links were and why we wanted
to show similar concepts. Linking is a
concept one level of abstraction beyond
the already difficult concept of same
and different. These children had difficulties
understanding link and relation concepts
such as same/different, cause/effect,
or before/after.
However, the class managed to link each
page to one other page. I transferred
the pages into Hyperstudio, and kept the
colour scheme. I then worked with each
child individually to read the story.
This text was very simple and kept the
children's interest for about 5-10 minutes.
One boy clicked on each button to read
the text and checked off the list to ensure
we had covered everyone's pages. Afterwards,
he read the story again unprompted, this
time clicking on the links in a different
order. This exercise reinforced that children
are motivated more when they see their
own work incorporated into the reading.
Computer writing exercise
Because many students have some computer
skills, and programs such as HyperStudio
are relatively simple, students can create
their own new-media works. These works
can help reinforce sequential events,
associative links, or other connective
relationships.
I worked with a group of four 17-18
year olds with a Grade 3 reading level
to write a new media work that would anticipate
an event, and then follow up to add more
details about the event after it happened
(planning, mapping, memory, and sequencing
skills).
The students helped create this hypertext.
I showed them how to create cards, and
students suggested what to name the cards
and what buttons to link to each card.
The basic order was pretty simple: a card
for the subway route, one for the game
arcade, one for the pizza restaurant.
Then I introduced the notion of complexity
in time sequences by asking if each student
was going to do the same thing at each
place. As students were going to have
different experiences, they created individual
cards from the arcade and the pizza restaurant
to reflect their tastes.
After our excursion, the students came
back and re-read the material, this time
adding pictures that they had taken and
text to the main storyline and their individual
cards. This exercise gave students control
of both the reading and writing aspects.
They were able to identify simple linking
patterns and choose relevant images and
text for each card. Students were enthusiastic
about being able to show their experiences
immediately after an event - and creating
a work that looked like the other works
they saw on the internet.
Teachers can also create new media works
that help students learn about relationships
such as cause/effect, same/different and
sequencing ability in a complex task.
I accompanied the first group as they
made Yummy Balls. The group made a list,
went to the store, bought ingredients,
and followed the recipe to make the treats.
I created a hypertext with these steps
and interspersed a question page after
each step. Question pages asked 'Which
comes first?', for example, mixing or
buying ingredients? If the student chose
the incorrect button, a sad face appeared
with an explanation and a note to try
again. If the student chose the correct
button, pictures of the next stage would
appear, together with a happy face.
Again, students were readily able to
point and click and choose the next direction.
On the first run through, students were
not unduly upset or did not want to stop
after clicking on an incorrect button.
Because each button was associated with
a text and picture, students were able
to determine what the button meant and
to click on the button. Dialogue with
students showed that answers were incorrect
as students did not know which came first,
mixing or buying, rather than not knowing
which button represented mixing and which
represented buying.
Reader responses
Students were enthusiastic about reading
on the computer. Five out of seven in
the first group chose the computer when
asked whether they liked reading on
the computer or in a book better. One
boy who chose books said that there were
not enough different exercises on the
computer - indicating that if there were
a sufficient range of choices, he too
might prefer the computer.
Could the almost overwhelming preference
for the computer be ascribed to the customised
pictures and drawings? "Pictures
make it a personal account, enabling the
reader to remember more and be more engaged,"
notes Carl Parsons. This is a great advantage
in the computer setting, as it is easy
to add pictures of the students or student
drawings to a professional looking layout.
However, this group also had several custom
made books with pictures of themselves
or their drawings and a written sentence.
Thus, I do not think that adding pictures
is the entire story.
Asked why the students liked the computer
(looking at pictures or choosing where
to go next), none chose looking at pictures,
all of the students chose where to go
next. This sense of controlling the story
was evident in all of the exercises -
most students chose to re-read the story
and on the second run through, controlled
the reading by choosing where to go.
Three out of six in the second group
chose the computer when asked. When asked
why they liked computers better, two said
they liked computer games, and one said
she liked choosing where to go. Computer
games have greatly facilitated these children's
computer skills and learning expectations.
Observational evidence suggests that students
prefer interactive sessions - games may
be raising these expectations in younger
readers.
Three out of four in the third group
chose the computer, citing reasons such
as surfing the internet, choosing where
to go, and adding their own pictures.
For this group, being able to produce
quality work quickly was a high motivator.
The work produced looked exactly like
the work that they had already seen on
the computer, placing their efforts on
a par with the professional efforts of
web developers.
These exercises were merely to see if
new media techniques could be applied
to reading exercises for students with
developmental disabilities. The experiment
was enthusiastically received by both
students and teachers, and I believe there
is a great deal of potential in applying
these techniques for reading at this level.
Future inquiries are needed to provide
an underlying pedagogical theory base
for effective application.