Intellectual property. It's a strange term, indicating
from its structure that the questionable notion of property
has been appended to something that, in a tangible sense,
doesn't even exist. Difficult to grasp, like water,
or air, yet at the same time so desirable to own ...
In Anglo-American law, property is defined, as the 18th
century jurist Sir
William Blackstone put it, as "that sole and
despotic dominion which one man claims and exercises
over the external things of the world, in total exclusion
of the right of any other individual in the universe".
For most physical things, the "right" of exclusion
seems simple enough to understand, and to control. Yet
even there, when the boundaries blur, especially over
space and time, the results of such "rights"
become less and less manageable. And once we move outside
of the physical realm, and into the world of ideas,
or of feelings or the spirit, the notion of an exclusive
"right" of ownership steadily makes less and
less sense.
It's an issue that's come to the fore with the rise
of the Open Source movement, creating software that
can be freely shared and used by anyone. There are many
arguments about exactly what is meant by "free",
though there's often an emphasis on freedom of ideas
rather than price: "think of 'free' as in 'free
speech', not as in 'free beer'" is how one
group describes it. Unlike proprietary software
such as Microsoft Windows, the source-code from which
the programs are compiled is available
for anyone to view, amend, extend. As yet, few programmers
are paid to do so; certainly no-one is excluded from
doing so. The results from this apparently anarchic
and altruistic model would be startling for anyone coming
from a conventional economics background: for example,
Sourceforge, the
main Open Source repository, currently hosts almost
60,000 projects, with almost ten times that number of
active contributors. Some of these projects are huge:
for example, the Linux
kernel is well over a million lines of code, while the
Gnome user-interface
is already almost twice that size. Open Source programs
such as the 'LAMP' quadrivirate of the GNU/Linux operating-system,
Apache web-server,
MySQL database and
PHP, Perl
or Python scripting
languages provide most of the software infrastructure
for the Internet.
And the Internet returns the favour, by providing
a space in which collaboration can happen quickly and
for the most part transparently, without much regard
for status or location. Yet central though the Internet
may be to this new wave of shared "public good",
the core innovations of Open Source are more social
than technological. Of these, probably the most important
are a specific kind of collaboration, and an unusual
twist on copyright law.
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Eric Raymond's classic essay The
Cathedral and the Bazaar describes the social
processes behind Open Source saying "Every good
work of software starts by scratching a developer's
personal itch". See a need, tackle it, share the
initial results, ask for help. Larry Wall, the initiator
of Perl, "wanted to create something that was so
useful that it would be taken up by many people",
and consciously promoted it in much the same way as
a missionary. Open access to communications and a culture
of shared learning provides the space to "release
early, release often" and invite collaboration.
Some projects, such as Apache and PHP, are run as a
kind of distributed collective, but many are hierarchical,
with a well-known lead-figure at the centre: Linus Torvalds
for Linux, Larry Wall for Perl, Guido van Rossum for
Python, Miguel de Icaza for Gnome. In practice: the
lead-figure's role is that of coordinator and final
arbiter of quality, far removed from the "command
and control" model so common in business environments.
What makes it work is that anyone can join in, identify
a bug, submit a patch, volunteer to design some desirable
function or feature. Programmers' motivations vary enormously:
some share their work as a kind of libertarian statement
while others are more driven by a sense of obligation
to others in the software-development community, or
in the wider world. Yet for many, perhaps most, it's
the personal satisfaction that's most important; as
Linus Torvalds comments: "most of the good
programmers do [Open Source] programming not because
they expect to get paid or get adulation by the public,
but because it is fun to program." In that sense
it more closely resembles a kind of art-form rather
than a conventional business proposition.
Realistically, many of the smaller Open Source projects
are little more than student exercises, with limited
real-world usefulness. But for larger, more relevant
projects this borderless, inclusive collaboration usually
results in code of very high quality and reliability
in stark contrast to the notorious security holes and
general fragility of proprietary products from Redmond
and elsewhere. And it leverages different people's skills
to create an extraordinary degree of "win/win",
as Linus Torvalds points out: "Imagine ten people
putting in one hour each every day on the project. They
put in one hour of work, but because they share the
end results they get nine hours of 'other peoples work'
for free. It sounds unfair: get nine hours of work for
doing one hour. But it obviously is not." It's
this kind of return-on-investment that's making many
businesses more than willing to embrace the "insanity"
of paying programmers to give away their time on Open
Source projects.
The hard part for many businesses is that it demands
a very different approach to business relationships.
When everything is open, and everyone is in effect a
volunteer, none of the time-dishonoured tactics of management
works well. But the real catch is the legal framework
under which Open Source is developed and distributed.
Conventionally, placing work in the public domain means
that anyone can apply even the minutest of changes and
then declare it exclusively as their own. The Free Software
Foundation's GNU
Public License - used for most Open Source software
- avoids this by copyrighting the work, permitting freedom
to view, amend and extend the code for any purpose but
requiring that any new version permit the same freedoms.
This inclusive approach - nicknamed "copyleft"
in contrast to conventional copyright - turns the usual
exclusive model of intellectual property on its head.
Its viral, self-propagating nature uses the law to challenge
the law of property: everything it touches is - in principle
- freed from exclusive private ownership. Larry
Lessig and the Creative
Commons legal team have extended this somewhat further,
with machine-readable licenses that permit a finer granularity
of choice in defining what uses of a work - a musical
performance, a book or a weblog, for example - are open
or withheld. But the central theme is that copyleft,
together with the open nature of the Internet, "moves
everything that touches it toward the public domain".
This is not a happy thought for those whose business
models depend on exclusion and control of access to
intellectual property - such as Hollywood, the media
and the biotechnology industry.
Part of the problem for such people is a mistaken
notion of what the Internet really is. It's not a pipe
or a medium, like cable TV; it's more like a space or
a place. Not so much infrastructure, to be bought and
sold, but necessarily shared, it's more "innerstructure",
a kind of artificial force of nature. Its key characteristics,
argues Doc Searls,
are that "No-one owns it; Everyone can use it;
Anyone can improve it". And these characteristics
of the Internet ultimately arise not from the hardware
- routers, cables, servers and the like - or even the
software, but ultimately from an agreement, the Internet
Protocol, and an idea - that network connections can
and should be self-routing, beyond direct control.
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Yet perhaps the most important idea that arises
from this is that one of the most basic foundation-stones
of Western society - the model of property as an exclusive
"right" - simply doesn't work. This is especially
true for supposed "intellectual property",
such as copyrights, trade-marks, patents, genome sequences,
scientific theories: after all, from where do those
ideas and patterns ultimately arise? Who owns that?
In legal terms, there's no definable root for a trail
of provenance, no means to identify all involved intermediaries,
and hence no ultimate anchor for any kind of property
claim. Many other types of intellectual property, such
as domain-names, phrases, words, radio-frequencies,
colours, sounds can only be described as arbitrary expropriations
from the public domain. In many senses, then, the whole
legal edifice of intellectual property is little more
than "all smoke and mirrors", held together
by lawyers' bluff - hardly a stable foundation for the
much-vaunted "information economy"! While
it's not quite true that "nobody owns it",
in practice the only viable ownership for any kind of
intellectual property would seem to be that of a declaration
of responsibility, of stewardship - such as a project-leader's
responsibility for an Open Source project - rather than
an arbitrary and ultimately indefensible assertion of
exclusive "rights".
So simple questions about intellectual property:
"Is it copyright or copyleft? Should source-code
be proprietary or 'free'? - go deeper and deeper into
the "innerstructure" of society itself. Miguel
Icaza describes this well: "As the years pass and
you're working in this framework, you start to reevaluate
in many areas your relationships with your friends and
your family. The same ideas about free software and
sharing and caring about other people start to permeate
other aspects of your life." Perhaps it's time
to look more carefully to not just
at intellectual property, but at the "rights"
and responsibilities associated with all kinds of property,
to reach a more equitable and sustainable means to manage
the tangible and intangible resources of this world
we share.